A Guide to the Ethereal Plane (AD&D Planescape) by Bruce R. Cordell

By Bruce R. Cordell

In the airy aircraft, demiplane islands and creatures either abnormal and hazardous waft in an unending box of threat. Canny parents comprehend that the airy additionally leads the right way to the internal Planes, countless arenas of elemental fury. See, it really is greater than only a backdrop to different adventures - the aircraft itself deals ask yourself and chance for people with braveness sufficient to discover its unlimited expanse.

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False Pain Illusion (Phantasm) [Evil] Your touch fills the target creature with intense pain, creating the sensation of an excruciating headache, internal distress, burning skin, or the like. Targets who fail their save take 1d6 points of nonlethal damage per round (maximum 5d6). Each round, the target is entitled to a new Will save. If the target succeeds on the save, the spell ends but the nonlethal damage remains until cured or healed naturally. Material Component: A rusty nail. Gnome's Gold Illusion (Glamer) Level: Sorcerer/wizard 0 Components: V, S Casting Time: 1 round Range: Touch Target: A single object, up to 1 pound/caster level Duration: 1 hour/caster level Saving Throw: None Spell Resistance: No When cast, gnome’s gold alters the visual and tactile properties of an item in such a way that it appears to be of higher quality (worth 1d4 × 10% more than normal), even to the trained eye.

1 lb. Piercing 1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much. ” 3 See item entry for details. 33 Table 2-9: Special Items and Substances Item Cost Weight Adhesive 180 gp 1 lb. Flash 120 gp 1 lb. Gnomes Bomb balls Explosive Oil Smoke Clockwork detonator 300 gp 1 lb. 120 gp 1 lb. 100 gp 1 lb. 110 gp 1 lb. However, any given bomb ball has a 20% chance of being a dud and having no effect when striking a hard surface. The different varieties of bomb balls are as follows.

To help in their defense, the gnomes of the underworld employ a special breed of warrior to patrol the warrens of caves serving as their homeland—the tunnel wardens. Given the tunnel warden’s sneak attack requirement, all characters hoping to advance into this class need at least one level of rogue. Beyond that, rangers are particularly well-suited to the class, having the natural martial skills and wilderness know-how needed to navigate the endless reaches NPC tunnel wardens are almost never encountered unless the PCs are a threat to a subterranean gnome community.

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Categories: Dungeons Dragons