By Steve Winter, Terry Philips
Read or Download A Mighty Fortress (AD&D 2nd Ed. Fantasy Roleplaying, HR4 ) PDF
Best dungeons & dragons books
A trip nobody has survived. .Trained through the magical Villichi within the approach of the Druid and the trail of the Preserver, Sorak the elfling units out to discover the mysterious and reclusive wizard recognized merely because the Sage. Guided by means of a spell scroll and his personal tormented internal voices, Sorak needs to pass a deadly , rock-strewn desert nobody has ever survived and make his option to Nibenay, the place he needs to hunt down the key Veiled Alliance.
Gods stroll the Realms!
Rising up from the black depths of the Underdark, the drow once again meet the dwarves of Mithral corridor. Bruenor Battlehammer, with Drizzt at his aspect, won't cross down with out a fight--but they'll need to struggle with out Wulfgar or Catti-brie at their facets.
Now the folks be aware of that the dragon minions of Takhisis, Queen of Dragons, have lower back. the folks of all countries arrange to struggle to avoid wasting their houses, their lives, and their freedom. however the races have lengthy been divided via hatred and prejudice. Elven warriors and human knights struggle between themselves.
On a gloomy spring evening, 9 weeks not on time, the MNS Indestructible, a category C Submersible Deepswimmer, departs Sancrist Isle with a workforce of twenty and a callous fail to remember for the inevitable. Armed with top-secret units, a band of intrepid gnome explorers units out on a mythical trip to sub-navigate the continent of Ansalon and confirm why very huge rocks go with the flow.
- WITCHLIGHT FENS, THE - DUNGEON TILES: A 4TH EDITION DUNGEONS & DRAGONS ACCESSORY
- Darkwell (Forgotten Realms: The Moonshae Trilogy, Book 3)
- The Forge of Fury (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure)
- The Savage Caves (D&D Retrospective, Book 1)
Additional info for A Mighty Fortress (AD&D 2nd Ed. Fantasy Roleplaying, HR4 )
From rescue missions, to strikes against Riedran fortifications, to expeditions to uncover potentially useful artifacts from Sarlona's bygone ages, the Summit Road can be a motivating force behind an entire cam paign. Outsiders and foreigners can earn the respect of Adarans by serving the Road, so foreign characters could do worse than to have the Road as an ally or a patron. Players who like action and intrigue mixed with a good dose of paranoia should find the Summit Road to be a fine home for their PCs.
SUMMIT ROAD BENEFITS At its core, the Summit Road is a group of highly skilled infiltrators and sneaks. They form a network of indi viduals and small groups, Adarans and non-Adarans, willing to shelter those on the move. All hope to thwart the Inspired and to free as many awakened Riedrans as possible. Many in Sarlona sympathize with the Summit Road, or would if they knew about it. Economics: Summit Road guides can get a discount from those who sympathize with the Summit Road. This benefit is dependent on NPC reactions and a guide's will ingness to call attention to his affiliation.
6 squares), fly 30 ft. (good) Melee +1 heavy mace +9 (1d8+2 plus 5d6 hideous blow) or Melee +1 heavy mace +9/+4 (1d8+2) Base Atk +7; Grp +8 Atk Options Point Blank Shot, Precise Shot Special Actions eldritch blast 5d6 (CL 10th, +9 ranged touch) Combat Gear necklace of fireballs type II, 4 scrolls of cure moderate wounds, scroll of confusion, 2 scrolls of darkness, scroll of fear, scroll of greater invisibility, scroll of barkskin, scroll of shield, scroll of slay living, wand of magic missile (50 charges) Invocations Known (CL 10th): Least (at will)—beguiling influence (+6 on Bluff, Diplomacy, and Intimidate checks for 24 hours), devil's sight (see normally in darkness and magical darkness), hideous blow (melee attack channels eldritch blast) Lesser (at will)—fell fight (gain fly speed for 24 hours) Spell-Like Abilities (CL 10th): At will—detect magic Abilities Str 12, Dex 14, Con 14, Int 10, Wis 8, Cha 16 SQ deceive item Feats Iron Will, Point Blank Shot, Precise Shot, Leadership, Magical Aptitude Skills Bluff +14, Concentration +12, Diplomacy +11, Intimi date +11, Knowledge (arcana) +5, Knowledge (the planes) +3, Listen —1, Spellcraft +9 (+11 to decipher scrolls), Spot —1, Use Magic Device +16 (+18 to use scrolls) Possessions combat gear plus +1 glamered studded leather, +1 heavy mace, cloak of resistance +1 Fiendish Resilience (Su) Once per day, as a free action, gain fast healing 1 for 2 minutes.
Categories: Dungeons Dragons