By Douglas Niles
During this, the sequel to "Darkwalker on Moonshae", the Moonshae isles are less than the specter of sinister forces. A council of darkish sorcerers has usurped the excessive King. The druid Robyn and the Prince Tristan needs to subscribe to forces with the Goddess for a showdown with the feared black wizards.
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Additional info for Black Wizards (Forgotten Realms: The Moonshae Trilogy, Book 2)
From rescue missions, to strikes against Riedran fortifications, to expeditions to uncover potentially useful artifacts from Sarlona's bygone ages, the Summit Road can be a motivating force behind an entire cam paign. Outsiders and foreigners can earn the respect of Adarans by serving the Road, so foreign characters could do worse than to have the Road as an ally or a patron. Players who like action and intrigue mixed with a good dose of paranoia should find the Summit Road to be a fine home for their PCs.
SUMMIT ROAD BENEFITS At its core, the Summit Road is a group of highly skilled infiltrators and sneaks. They form a network of indi viduals and small groups, Adarans and non-Adarans, willing to shelter those on the move. All hope to thwart the Inspired and to free as many awakened Riedrans as possible. Many in Sarlona sympathize with the Summit Road, or would if they knew about it. Economics: Summit Road guides can get a discount from those who sympathize with the Summit Road. This benefit is dependent on NPC reactions and a guide's will ingness to call attention to his affiliation.
6 squares), fly 30 ft. (good) Melee +1 heavy mace +9 (1d8+2 plus 5d6 hideous blow) or Melee +1 heavy mace +9/+4 (1d8+2) Base Atk +7; Grp +8 Atk Options Point Blank Shot, Precise Shot Special Actions eldritch blast 5d6 (CL 10th, +9 ranged touch) Combat Gear necklace of fireballs type II, 4 scrolls of cure moderate wounds, scroll of confusion, 2 scrolls of darkness, scroll of fear, scroll of greater invisibility, scroll of barkskin, scroll of shield, scroll of slay living, wand of magic missile (50 charges) Invocations Known (CL 10th): Least (at will)—beguiling influence (+6 on Bluff, Diplomacy, and Intimidate checks for 24 hours), devil's sight (see normally in darkness and magical darkness), hideous blow (melee attack channels eldritch blast) Lesser (at will)—fell fight (gain fly speed for 24 hours) Spell-Like Abilities (CL 10th): At will—detect magic Abilities Str 12, Dex 14, Con 14, Int 10, Wis 8, Cha 16 SQ deceive item Feats Iron Will, Point Blank Shot, Precise Shot, Leadership, Magical Aptitude Skills Bluff +14, Concentration +12, Diplomacy +11, Intimi date +11, Knowledge (arcana) +5, Knowledge (the planes) +3, Listen —1, Spellcraft +9 (+11 to decipher scrolls), Spot —1, Use Magic Device +16 (+18 to use scrolls) Possessions combat gear plus +1 glamered studded leather, +1 heavy mace, cloak of resistance +1 Fiendish Resilience (Su) Once per day, as a free action, gain fast healing 1 for 2 minutes.
Categories: Dungeons Dragons